Who We Are
Epic Cube is a group of artists and software engineers.
We have merged our skills to create technological and creative products.
Our goal is to help organizations working in Art and Cultural Heritage, Scientific Institutions and Industries to offer to their customers a new experience.
The imagination of people is our inspiration, so we love to use Virtual Reality, Augmented Reality, Games and Mobile Apps to turn it in real experiences. Just give us a hint to tell a good story.
We want to help you to turn your costumers in your fans.
Art and Cultural Heritage
We offer innovative solutions for Museums, Archaeological Sites, and Art galleries that simplify and improve the visitor's experience, who will enjoy art in an easier and effective way.
Virtual Reality experiences and games allow the user to revive places and events of the past, or to enjoy a masterpiece (e.g. a painting) from inside, involving his emotions and senses.
Holographic stations and Interactive Totems provide information about exhibition spaces and artworks.
Augmented Reality apps installed on smartphones and other mobile devices make the visitor experience easier. He will find detailed information about single artworks just by shooting them.
Our solutions are never invasive. We are convinced that technology should never overcome art, therefore our solutions add value to artworks and exhibition spaces in order to enhance the visitor experience without tackling art. Thus, we are able to offer solutions mainly based on wireless and low-wiring technologies.
Science and Industry
Science and Industry allow us to draw fully from all our technologies to submit innovative ways to represent efficiently data coming from Physical, Biological and Mechanical models.
Solutions that we offer are effective for educational purposes, for presentation of models and products, as well as for training and testing of complex systems (CBT - interactive Computer Based Training).
Our goal is to supply highly realistic simulations and interactive systems as easy to use as possible.
They can be used easily and efficiently for presentation, education and training purposes.
Entertainment and Games
We love videogames, and above all, we love to write them.
In addition to conventional videogames, we have experience for creating Serious Games and Learning Games. These products allow merging game and learning together.
Serious Games are mainly aimed at professionals who must be trained in particular job assignments, characterized by dangerous circumstances, handling of complex tools, and other training contexts difficult to manage in the real world. The user is guided constantly by instructions during the training phases, and it is possible to repeat the training sessions an unlimited number of times.
Learning Games instead, use the game as a complementary tool to facilitate the learning phases in education contexts. In particular, they work very well in schools making history, science and technology more accessible.
For both products, we are able to make the most of our technologies and can be integrated with platforms using SCORM standard.
Cromos – outline and color animations v.1.7.3 available on the asset store! Performance optimization for outline system
Cromos – outline and color animations is a set of components that allows users to create easily many types of outline and color animation effects. What’s new in version 1.7.3 of Cromos – outline and color animations New version 1.7.3 is out and available on the Asset Store the following new features and bug fixes: […]
Cromos – outline and color animations v.1.7.1 available on the asset store! LOD support, shared materials and exclusion of particle system
Cromos – outline and color animations is a set of components that allows users to create easily many types of outline and color animation effects. What’s new in version 1.7.1 of Cromos – outline and color animations New version 1.7.1 is out and available on the Asset Store and brings a number of new features […]
Cromos – outline and color animations v.1.7.0 available on the asset store! Fast outline modes and performance improvement
Cromos – outline and color animations is a set of components that allows users to create easily many types of outline and color animation effects. What’s new in version 1.7.0 of Cromos – outline and color animations New version 1.7.0 is out and available on the Asset Store and brings huge performance improvement and TWO brand […]
version 1.7.0 of Cromos – outline and color animations just submitted to the store… get ready! More details soon. Get the package from Unity Asset Store: http://u3d.as/Bmr
VERY GOOD NEWS! Best Before version 1.3 available on the Asset Store A lot of people asked us: “what happens if my user changes the local system date/time?” Best Before component was no able to check the correct date/time and your demo app would never expire… UNTIL NOW! 😀 A new version of Best Before is […]
Hi all, Already using Best Before to set up your demos and making them expire? Nice! Now a new version of the package is available on the Asset Store: 1.1. Release notes from the store: Added On Quit event: now you can add operations that can be performed just before the application quits. Project Page […]
Get ready! A new update for Cromos – outline and color animations is coming: a new outline feature. Stay tuned to find it out. You can get Cromos on the Unity Asset Store to creare awesome outline effects and highlight and color animations. See Cromos at work in this video tutorial
Cromos version 1.6.6 available on the Asset Store with a new feature: Solid outlines! Now you can choose the outline mode for your highlight: solid and glow. The Outline Target and Highlighter components expose now a switch to change the outline mode. Release notes from the store: Added solid outline mode and improved documentation Project […]
Best Before version 1.0.0 available on the Asset Store! Make your application expire with Best Before! You can set the precise date and time of expiration. On expiration, you can quit your app, freeze it and do any other action. Works with any Platform and any Unity version (ver. 5.0.0+) Project page HERE Try it!